Buttonmasher
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Buttonmasher
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Summary

Donald’s mischievous nephews - Huey, Dewey, and Louie, would love to have a playground of their own. You can help kind-hearted Uncle Donald build them one. MATCHING SKILLS Your child will enjoy working at four different. entertaining jobs along with Donald, earning the money needed to buy playground equipment. Whether managing the produce stand, stocking toy store shelves. or sorting cargo at McDuck Airlines, your child will be challenged to recognize and match shapes. colours, and letters. CHANGE-MAKING With their earnings, players may buy equipment and construct a playground of their own design. Your child will find everything from swings to monkey bars in either the general store, the hardware store, or the junk shop. With each purchase. your child will develop a better understanding of money-handling. LOGICAL THINKING Operating the junction switches of the Amquack Railroad. players direct the Amquack Special to any of the eight towns within Duck County. When directed to the specified town, the Special picks up or delivers packages. Players earn money for each package delivered - the reward for quick and clear thinking.

Details

Release date

31. December 1984

Releases

  • Commodore C64/128/MAX 1984
    NorthAmerica
  • Apple II 1986
    NorthAmerica
  • DOS 1986
    NorthAmerica
  • Amiga 1987
    NorthAmerica

Languages

Interface

English (US)

External links

IGDB ID

12052